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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
gunsandfireandshit
megapope

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sanders-sides-uncorrect-quotes

Hey OP what the fuck does this mean

megapope

well it's kind of a conceptual joke. like what if you could see the circumstances of death of other people on tumblr, and what if they implied that a bunch of weird stuff is gonna happen in the future too. hope this helps

Source: megapope
bi-spectral

Anonymous asked:

Could u explain that "i feel like a few years ago when the social media circuit started talking more about trauma and healing" post of yours but like for idiots, like i think i understand the premise but im completely lost at "we have this nebulous concept of trauma that's simultaneously so broad that it could apply to anyone and yet so hypermedicalized that it robs people of the ability to name their own experiences and subs in a set of therapist™️-approved discourses"?

rxfraud answered:

my observation has been that, like most psychiatric diagnoses, trauma has been interpreted more broadly over time. for example, there is more recognition that experiencing various forms of social marginalization and oppression (racism, misogyny, poverty, etc) can be traumatizing inherently and in itself. to be clear, i think it’s good to have these discussions. what bothers me is that instead of arriving at what seems to me to be an obvious political conclusion—we have created a world hostile to human life, in which most if not all people are suffering chronically and acutely—most mainstream discussions are still stuck on a medicalized explanation of trauma as an individual pathology with an accompanying healing/recovery narrative that fails to engage with the relevant social and political problems. this narrative tries to flatten social criticism into a quest for personal health, which naturally requires the expertise of a medical professional (this is a key function of the psychiatric profession!)

what also stands out to me in a lot of online writing about trauma is that i see people 1) turn to medical and diagnostic guidelines written by panels of professionals and/or pharmaceutical companies,
2) extrapolate specific experiences they perceive (usually correctly) the medical establishment expects traumatized people to have, and then 3) present those experiences as a normative narrative to other traumatized people, usually genuinely believing that what they’re doing is helpful or freeing to this audience. i don’t think this kind of activity is a detached observation of objective reality—that is, the way we experience our lives and selves is in a mutually determining relationship with the interpretive frameworks we apply to those experiences. this is true of any experience and any framework, not just trauma or psychiatric narratives, but it strikes me as insidious in a particular way when it comes to dictating how we define and respond to the harm we undergo in our current social situation.

btw none of this is exclusive to trauma. online i think it’s particularly easy to find examples of this same process happening with depression, anxiety, and adhd in particular, partly just because they’re discussed more openly and commonly than some other labels. but like any other profit-driven endeavor, psychiatry demands increasing numbers of products be sold to increasing numbers of customers. psychiatric identity-making is also particularly pervasive among patients themselves, who are fed the idea that their problems and dissatisfactions are personal issues that can be addressed through personal improvements and the pursuit of health. you can see some of the bizarre results of this belief set in how defensive people become when confronted with the suggestion that their ‘symptoms’ are socially mediated (like everything else) and could be interpreted outside of a medical framework. often people have difficulty understanding that there are options besides 1) “you’re making this up and your pain is fake/invalid” and 2) “you’re in pain because there is Something Wrong With You Personally, which a doctor will now fix.” this is what i mean when i say that medicalization is not a one-way street.

Source: rxfraud
epee-prisme
chismosite

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July 17, 2021. Los Angeles

Police shoot, beat, chase, and arrest anti-fascist counterprotestors yesterday. The counter-protestors began demonstrating outside a Proud Boy anti-trans rally at WiSpa. The police beat clearly marked press and shot either a rubber bullet or bean bag at a woman at point blank range. The police even got an AMBER alert sent out citywide as part of their suppression of the ant-fascist protest.

Police explicitly protect fascism and fascists.

Source: chismosite
police
soul-hammer
effectiveresistance

The State did not “encourage” the uprising. It was not “happy” that this violent uprising happened, and the internal discussions between police departments, military generals, National Guard centers, and think-tanks make this abundantly clear. Police did not intentionally provoke 2 billion dollars worth of destruction on crucial capitalist infrastructure, they did not relish the prospect of losing their legitimacy, and the technocratic, neoliberal sector of America’s ruling class was not itching to be brought to the precipice of a second civil war that it could not control. The State was desperate, scrambling, at a loss.  None of this was accomplished through a series of “peaceful protests,” which themselves would not even have happened were it not for the fires of Minneapolis and dozens of other cities.

- Eric Laursen Owes Me A Lamp: Some Reactions To ‘The Operating System: An Anarchist Theory Of The Modern State’

intherainyseason

This was good.

Source: effectiveresistance
to read
waxbug
prokopetz

While I agree that a lot of gamers’ preoccupation with 60fps gameplay is unwarranted, it’s not true that it’s a new thing. Even way back in the NES era (i.e., the early 1980s), many popular games ran at 60fps, and it was considered the gold standard for arcade games in particular.

Now, I know what you might be thinking: how could games have run at 60fps back in the 1980s when CRT displays only had a refresh rate of 30Hz? (Well, 29.97Hz, but close enough!) This is only true of CRT televisions (CRT computer monitors typically had refresh rates of 60+Hz), but even console games intended to be played on televisions were able to run at 60fps by exploiting a specific technical quirk.

In a nutshell, if your CRT display runs on an alternating current (AC) power source, like standard North American household current, you can get a visible discontinuity in brightness if the current flips – hence the “alternating” part – while drawing a frame. If the frame were to be drawn, line by line, from top to bottom, that discontinuity would appear as a horizontal break partway down the frame; this is sometimes known as the “rolling bar” effect. That’s a problem for CRT televisions running at 30Hz, since North American alternating current runs at 60Hz: you’d be guaranteed to have the current flip exactly halfway through drawing each frame.

In order to work around this, CRT televisions would draw each frame in two passes: in the first pass, they’d draw all of the even-numbered scan lines (i.e., lines 2, 4, 6…), and in the second pass, they’d draw all of the odd-numbered scan lines (i.e., lines 1, 3, 5…). A timing circuit would then synchronise the screen’s refresh rate with the AC power source’s frequency, ensuring that the mid-frame AC flip always happened in between the two passes. This eliminated the rolling bar and ensured continuous brightness across the entire frame.

(Some sources claim that the rolling bar is a consequence of filming a CRT television using a camera with a different frame rate, and while it’s true that a faux rolling bar effect can be produced in this way, a true rolling bar is a consequence of the CRT television’s refresh rate being desynchronised from the frequency of its AC power source; this happened a fair bit in old or cheap televisions with busted timing circuits, and was visible to the naked eye, not just in recordings.)

Now here’s the goofy part: if a CRT television is drawing the even lines and the odd lines in two separate passes, obviously there needs to be a vertical offset between the two sets of lines so they don’t end up overwriting each other, right? Well, the the TV itself doesn’t do that; it relies on the signal it’s receiving to specify an appropriate vertical offset between the “even” pass and the “odd” pass. That means it’s possible for the signal to fuck around with that vertical offset, or even remove it entirely, causing the even lines and the odd lines to overlap.

Why would you want to do that?

Picture this: you eliminate the vertical offset, then use carefully timed memory management to swap out which frame is being drawn in between the even pass and the odd pass of each display refresh. You’re effectively drawing two frames per frame, each at half the display’s native vertical resolution.

And that’s how console games achieved true 60fps gameplay in 1983.

hyratel

put more briefly, You’re sacrificing half the internal vertical resolution for twice the refresh rate, and then using signal-control wizardry in the way the TV interprets the feed to make it play ball

fluffy-critter

This is also why a lot of early LCD TVs threw a shitfit on so-called “240p” consoles, because their input buffer/scaler would expect a 480i signal and get really confused by the lack of odd fields.

prokopetz

That, and many first-generation LCD televisions had pixel response in the 20ms+ range, so they would have been physically incapable of rendering the pseudo-60fps signal that contemporary consoles were putting out even if they’d properly understood it.

Source: prokopetz
the-arachnocommunist
mindblowingscience

For the first time ever, researchers from the University of Pittsburgh School of Medicine discovered that phages—tiny viruses that attack bacteria—are key to initiating rapid bacterial evolution leading to the emergence of treatment-resistant “superbugs.” The findings were published today in Science Advances.

The researchers showed that, contrary to a dominant theory in the field of evolutionary microbiology, the process of adaptation and diversification in bacterial colonies doesn’t start from a homogenous clonal population. They were shocked to discover that the cause of much of the early adaptation wasn’t random point mutations. Instead, they found that phages, which we normally think of as bacterial parasites, are what gave the winning strains the evolutionary advantage early on.

Continue Reading.

Source: mindblowingscience
punctuated equilibrium folks
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check out this 40pg report

ultraviolet-divergence

Graph theory people: is there a term in a directed graph for comparing the amount of origin nodes? I mean I’m sure these people are sharing stuff from each other, so it’s not like there are no ties/edges going to them, but maybe they’re more definable as originators by the amount of chains that start with them? Idk how exactly how to formalize that, but I’ve got to guess it’s out there.

agnotology